What's the deal with U.T.A.S.P.?
UTASP is not just any old pile of units patched up with TA Conflict Crusher. Many units have been improved and almost all have been rebelanced through months of preparation. Some units even have completely new scripts. In fact, I am confident that TA + UTASP is the most bugless version of TA with third party units on the net.
UTASP also features new animations and sounds. Several new explosion types made by other third party unitmakers have been included, and new sounds added by other third party unit makers, and some I added myself (which I'm pretty sure haven't been heard in TA before) all add to the pack's uniqueness.
Banzai is sneaky, hostile and plays differently every time. Banzai also cheats a lot less than any other comparable AI's used for unit packs, which means you can wage a war of attrition against it. Banzai supports more third party units than any other AI which means if you are an experienced editor and really hate a UTASP unit, you can change it for another and there's a good chance that the AI will support it. Cavedog maps have been set up to use their best Banzai profile.
It fixes bugs...
It has been a priority in UTASP to debug any units that enter the pack as far as is possible, and to improve the performance/quality of others if at all possible. Unit changes can be broken up into the following categories:
It adds new build pictures..
New Build pics cover just about every type of unit in UTASP, including Cavedog's! All the new third party pics (which there are a lot of) will be tagged in the final release.
Some of the scripting bugs above were taken from Switeck's Bugfix. Please see the Bugfix Fixes.doc for a list of all fixes taken from this popular mod.
Enhancements made to units have been made through all of the above,as well as weapons, sounds, and animations, which help to brighten up the game.
It adds new controls....
What are you waiting for? Go get that mod!
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